Open any brain
Real spikes along real synapses, the reward signal it learns from, and the synapses a life has rewritten — gold where they grew, violet where they faded.
You don’t control life. You define its laws.
People wake beside fresh water with 341-neuron spiking brains, a genome and no instructions. Every step they take — eating, building, farming, digging canals — is the output of their brain. Write the laws of their world, intervene sparingly, and try to understand what comes of it.
There is no findFood(), no behaviour tree and no state machine. Innate reflexes exist only as ordinary synapses that a lifetime of learning is free to rewrite. What you watch is what the brains, the bodies and the ecology produce — and you can open any brain and see the spikes that just fired.
What used to be written content is now generated while the world runs. Skills, instincts, faces, peoples, the style of their houses and the ages the world passes through come out of seven base rules — and there is no last one of any of them.
You are an observer with a budget, not a ruler. Favour grows when the world thrives; you spend it on rain, food, a blessing — or a pulse of reward into one brain.
Real spikes along real synapses, the reward signal it learns from, and the synapses a life has rewritten — gold where they grew, violet where they faded.
An eight-day year: spring growth, summer thirst, autumn harvest, winter snow. Hearth, camp, village, town, city — read from the world, never unlocked by a button.
Drought, harsh winter, predator migration, blight, flood, fever, wildfire, eclipse. Crises change the physics of the world; how a village copes is up to its brains — and to what you do with the warning.
An observational classifier names what it sees — the Provider, the Night Watch, the Irrigator, the Mourner — with a stated criterion you can check. Epithets follow people into the chronicle and their obituaries.
Thirsty people stood at the shore and did not drink. The measurement: the innate thirst → drink synapse fell from 1.80 to 0.05 in ten simulated minutes, in every brain — and turning its plasticity off did not stop it.
The cause was homeostatic synaptic scaling: it held each neuron’s total input constant, so as learning grew a motor neuron’s other inputs, the reflex was scaled away with them. Scaling now leaves the reflex arcs alone; over thirty thousand ticks they hold at 1.78.
“Measure the derived quantity.” Every fix in this project started with a probe that measured what the brain was actually doing — the thirst probe, the drink-weight probe, the steering probe — and the failures stay in the implementation log.
Same seeds, shipped defaults, two predators, no interventions. The simulation is deterministic, so anyone can rerun these numbers with npm run balance:parallel.
| World | Outcome | People | Generations | Era | Crises |
|---|---|---|---|---|---|
| eden | thriving | 152 | 5 | III · Village | drought |
| lumen | thriving | 117 | 5 | III · Village | drought, flood |
| tessera | thriving | 33 | 5 | III · Village | two droughts |
| vela | thriving | 23 | 4 | II · Camp | drought |
| auriga | runaway | 251 | 5 | III · Village | drought, predators |
| solace | declining | 3 | 3 | II · Camp | two droughts |
| orion | extinct | 0 | 2 | II · Camp | harsh winter |
| kepler | extinct | 0 | 2 | I · Hearth | — |
Still open: thirst is the leading cause of death (steering saturates when need is high), and nothing yet caps a thriving world below the hard limit.
scripts/